Write VRChat scripts that sync across players.
Guides the agent in producing and correcting VRChat UdonSharp code with runtime constraints, ownership checks, and late-joiner-safe synchronization.
When to use it
Use when writing, reviewing, debugging, or migrating UdonSharp C# and UdonBehaviour code.
It changes how the agent writes, reviews, debugs, and migrates UdonSharp project code by applying runtime and networking constraints.
What you provide
The scripting guidance and supplied behaviour templates use UdonSharp.
The active supported and last-verified SDK target is 3.10.5; earlier versions are retained only as migration history.
This skill
VRChat release notes
Checks VRChat release notes
agent's rules directory
Adds automatically loaded agent rules