Build Unity systems around shared game data.
Guides the creation of shared Unity data assets and decoupled game systems using ScriptableObjects.
When to use it
Use for designer-editable configuration, shared values, event-based decoupling, runtime registries, or projects with ScriptableObject-backed assets.
It changes how the agent structures Unity project data and communication, using shared assets instead of direct references or singleton managers.
What you provide
Targets Unity 6.3 LTS (6000.3), using its Editor to create assets and verify behavior in Play mode.
No additional actions listed.