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By gamedev-skills

unity-scriptableobjects

gamedev-skills3.3k installs

Build Unity systems around shared game data.

What it does

Guides the creation of shared Unity data assets and decoupled game systems using ScriptableObjects.

When to use it

Use for designer-editable configuration, shared values, event-based decoupling, runtime registries, or projects with ScriptableObject-backed assets.

How to use it

It changes how the agent structures Unity project data and communication, using shared assets instead of direct references or singleton managers.

What you provide

  • An existing project

Latest review

What you need · 1

Targets Unity 6.3 LTS (6000.3), using its Editor to create assets and verify behavior in Play mode.


Access · 0

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