Designer-editable game data that loads on demand.
Guides C++ implementation of designer-editable game data and asset loading in UE 5.8.
When to use it
Use when modelling designer-authored game data in C++ or implementing data assets, tables, soft references, and asset streaming.
It changes how the agent models and loads designer-authored game data in the project.
What you provide
Targets UE 5.8; the documented APIs are stated to be verified against its headers.
No additional actions listed.