Build AI characters that navigate Unreal worlds.
Guides the implementation of Unreal Engine C++ AI and navigation code using engine-specific APIs and patterns.
When to use it
Use when writing Unreal Engine C++ AI controllers, behavior tree nodes, blackboards, perception, navigation, EQS queries, or Smart Objects.
It changes how the agent writes AI and navigation code by selecting the relevant engine APIs and patterns for the request and codebase.
What you provide
Targets Unreal Engine 5.8; the reference states that its APIs were verified against the 5.8 headers.
No additional actions listed.