Build a survival game where each upgrade matters.
Guides the design and implementation of survival-crafting games with connected gathering, crafting, base building, and survival pressure.
When to use it
Use when developing survival sandbox or crafting/base-building games, or designing their needs, crafting progression, gathering, and building systems.
It changes how the agent designs and implements a survival-crafting game's progression, survival needs, and interconnected gameplay systems.
What you provide
Routes items, recipes, tech-tree data, and drop tables to this skill as an alternative to unity-scriptableobjects; installation requirements are unstated.
Routes items, recipes, tech-tree data, and drop tables to this skill as an alternative to godot-resources; installation requirements are unstated.
Routes biome generation and resource placement to this skill when using procedural world content; installation requirements are unstated.
Routes authored world areas to this skill; installation requirements are unstated.
No additional actions listed.