Build a Godot 3D scene with lights and a camera.
Guides the creation of a working Godot 3D scene with cameras, lighting, materials, and grid-based levels.
When to use it
Use when starting or fixing a 3D scene, configuring cameras and lighting, assigning materials, or building GridMap levels.
It changes how the agent builds Godot 3D scenes by guiding camera, lighting, environment, material, and level setup.
What you provide
The scene-building instructions target Godot 4.7 and use its editor for GridMap setup.
No additional actions listed.