Build reliable collisions for your Godot 2D game.
Guides implementation of Godot 2D collision detection, trigger zones, and physics queries.
When to use it
Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries.
It changes how the agent implements 2D physics in a Godot project, routing each feature to relevant examples and applying collision and performance rules.
What you provide
The physics patterns target the Godot engine and its 2D physics APIs; no single minimum engine version is stated.
Listed as a prerequisite for establishing layer names, physics ticks, and default gravity before configuring layer/mask matrices.
Listed as a prerequisite for the bitmask enums, typed overlap dictionaries, and physics-step discipline underlying the patterns.
This skill
docs.godotengine.org
Reads Godot API documentation