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By thedivergentai

godot-2d-physics

thedivergentai488 installs

Build reliable collisions for your Godot 2D game.

What it does

Guides implementation of Godot 2D collision detection, trigger zones, and physics queries.

When to use it

Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries.

How to use it

It changes how the agent implements 2D physics in a Godot project, routing each feature to relevant examples and applying collision and performance rules.

What you provide

  • An existing project

Uses

Latest review

What you need · 5

The physics patterns target the Godot engine and its 2D physics APIs; no single minimum engine version is stated.

Listed as a prerequisite for establishing layer names, physics ticks, and default gravity before configuring layer/mask matrices.

Listed as a prerequisite for the bitmask enums, typed overlap dictionaries, and physics-step discipline underlying the patterns.


Access · 1

This skill

docs.godotengine.org

Read

Reads Godot API documentation