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By gamedev-skills

unity-physics

gamedev-skills3.3k installs

Make your Unity objects move and collide correctly.

What it does

Guides implementation of moving, colliding, and detecting objects with Unity's built-in 3D physics.

When to use it

Use when implementing physical motion, collisions, triggers, collision layers, raycasts, or joints, or working with Rigidbody and Collider components.

How to use it

It changes how the agent implements 3D movement, collisions, and detection in a Unity project.

What you provide

  • An existing project

Latest review

What you need · 1

Targets Unity 6.3 LTS (6000.3) and its built-in 3D physics system.


Access · 0

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