Make your Unity objects move and collide correctly.
Guides implementation of moving, colliding, and detecting objects with Unity's built-in 3D physics.
When to use it
Use when implementing physical motion, collisions, triggers, collision layers, raycasts, or joints, or working with Rigidbody and Collider components.
It changes how the agent implements 3D movement, collisions, and detection in a Unity project.
What you provide
Targets Unity 6.3 LTS (6000.3) and its built-in 3D physics system.
No additional actions listed.