Add movement and collisions to your Phaser game.
Guides developers in adding movement, gravity, and collision behavior to Phaser 4 games.
When to use it
Use when working with Arcade Physics in Phaser 4, including velocity, gravity, collisions, overlaps, and physics bodies.
It changes how the agent implements Arcade Physics in a Phaser game, providing configuration guidance and API patterns.
What you provide
The guide is for the Arcade Physics APIs in Phaser 4.
No additional actions listed.