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By gamedev-skills

phaser-arcade-physics

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Give your Phaser game movement and collisions.

What it does

Guides implementation of sprite movement and collision handling in Phaser games using Arcade Physics.

When to use it

Use for top-down or platformer movement and collision or overlap handling between sprites, groups, and tiles.

How to use it

It changes how the agent implements movement and collisions in a Phaser game, using physics bodies rather than direct position changes.

What you provide

  • An existing project

Latest review

What you need · 1

The guide works with Phaser's Arcade Physics engine, targets Phaser 4.2 for new projects, and requires inspecting the installed major before editing an existing project.


Access · 0

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