Give your Phaser game movement and collisions.
Guides implementation of sprite movement and collision handling in Phaser games using Arcade Physics.
When to use it
Use for top-down or platformer movement and collision or overlap handling between sprites, groups, and tiles.
It changes how the agent implements movement and collisions in a Phaser game, using physics bodies rather than direct position changes.
What you provide
The guide works with Phaser's Arcade Physics engine, targets Phaser 4.2 for new projects, and requires inspecting the installed major before editing an existing project.
No additional actions listed.