Build Phaser game objects with shared behaviors.
Guides implementation of Phaser 4 game object behavior with component APIs, examples, and rendering caveats.
When to use it
Use when working with Phaser 4 game object components and the mixin system.
It changes how the agent implements Phaser game object behavior by explaining component methods and their constraints.
What you provide
The reference is for Phaser 4 and its game object component system.
No additional actions listed.