Turn your game's plain shapes into pixel art.
Gives 2D game characters, enemies, items, and projectiles recognizable pixel-art appearances by replacing their geometric placeholders with code-generated sprites.
When to use it
Use when the user requests sprites, pixel art, or recognizable artwork in place of geometric game entities, not for 3D models or gameplay changes.
Give it a game project; it creates pixel-art rendering utilities and sprite data, then updates the game entities to use them.
What you provide
The implementation is Phaser-focused and adds Phaser animations to entities with multiple frames.
Requires loading game-assets first for the pixel-art system, archetypes, and integration patterns used by the workflow.
No additional actions listed.