Add rigid-body physics to your Phaser games.
Guides developers in adding rigid-body physics, constraints, and collision handling to Phaser 4 games.
When to use it
Use when working with Matter.js physics in Phaser 4, including constraints, joints, rigid bodies, and sensors.
It changes how the agent implements Matter.js physics in a Phaser 4 project by supplying API references and implementation patterns.
What you provide
The guide targets Phaser 4, with Matter physics enabled through the game's physics configuration.
No additional actions listed.