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By phaserjs

physics-matter

phaserjs670 installs

Add rigid-body physics to your Phaser games.

What it does

Guides developers in adding rigid-body physics, constraints, and collision handling to Phaser 4 games.

When to use it

Use when working with Matter.js physics in Phaser 4, including constraints, joints, rigid bodies, and sensors.

How to use it

It changes how the agent implements Matter.js physics in a Phaser 4 project by supplying API references and implementation patterns.

What you provide

  • An existing project

Latest review

What you need · 1

The guide targets Phaser 4, with Matter physics enabled through the game's physics configuration.


Access · 0

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