Build Roblox physics with server-checked hits.
Guides implementation of Roblox physics systems, collision queries, and network ownership for gameplay.
When to use it
Use when implementing physical assemblies, collision and hit queries, forces, ownership, or cleanup, and when troubleshooting unreliable touches or unstable mechanisms.
It changes how the agent implements and verifies Roblox physics by requiring explicit interaction policies, deliberate ownership, and multiplayer testing.
What you provide
The workflow uses Studio to inspect assemblies, anchors, constraints, collision groups, massless parts, and network ownership.
No additional actions listed.