Build Roblox gameplay that moves with physics.
Guides implementation of Roblox physics-driven gameplay with constraint examples, ownership guidance, and common failure checks.
When to use it
Use when building vehicles, ragdolls, projectiles, elevators, swinging platforms, or other gameplay using constraints and forces.
It changes how the agent implements physics-driven gameplay in a Roblox project.
What you provide
The reference instructs the agent to adapt its illustrative code to the game and verify it in Studio before production use.
No additional actions listed.