Build working collisions in Unreal Engine C++.
Guides implementation and troubleshooting of collision queries, events, and rigid-body physics in Unreal Engine C++ projects.
When to use it
Use when configuring collision channels or profiles, implementing traces and overlap queries, wiring collision events, or simulating rigid bodies.
It changes how the agent implements collision and physics code, selecting the relevant guidance from the request and codebase.
What you provide
Targets Unreal Engine 5.8; the documented APIs are stated to be verified against its headers.
No additional actions listed.