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By quodsoler

ue-physics-collision

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Build working collisions in Unreal Engine C++.

What it does

Guides implementation and troubleshooting of collision queries, events, and rigid-body physics in Unreal Engine C++ projects.

When to use it

Use when configuring collision channels or profiles, implementing traces and overlap queries, wiring collision events, or simulating rigid bodies.

How to use it

It changes how the agent implements collision and physics code, selecting the relevant guidance from the request and codebase.

What you provide

  • An existing project

Latest review

What you need · 1

Targets Unreal Engine 5.8; the documented APIs are stated to be verified against its headers.


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