Smoother game physics that hold up under load.
Guides game-physics tuning to produce stable, responsive motion and reliable collisions.
When to use it
Use when motion jitters, objects tunnel through walls, stacks become unstable, movement feels wrong, or timestep and collision settings need tuning.
It changes how the agent implements and tests game physics, using fixed-step simulation, render interpolation, body tuning, and stress tests.
What you provide
No setup requirements listed.
No additional actions listed.