Responsive Godot controls across input devices.
Guides implementation of responsive game controls with input buffering and accessibility support.
When to use it
Use when setting up player controls, implementing input systems, or adding gamepad or accessibility features.
It changes how the agent implements game input by requiring scenario-specific scripts and input-handling patterns.
What you provide
Listed as a prerequisite for Input Map settings, scene boot, and Autoload registration that host input services.
Listed as a prerequisite for typed input-event handling, action names, and signal and await patterns.
Assigns coyote-time implementation to this movement skill and pairs it with the current skill's buffers; installation requirements are unstated.
This skill
Godot documentation
Consults Godot API documentation