Lightlines
By thedivergentai

godot-input-handling

thedivergentai480 installs

Responsive Godot controls across input devices.

What it does

Guides implementation of responsive game controls with input buffering and accessibility support.

When to use it

Use when setting up player controls, implementing input systems, or adding gamepad or accessibility features.

How to use it

It changes how the agent implements game input by requiring scenario-specific scripts and input-handling patterns.

What you provide

  • An existing project

Uses

Latest review

What you need · 7

Listed as a prerequisite for Input Map settings, scene boot, and Autoload registration that host input services.

Listed as a prerequisite for typed input-event handling, action names, and signal and await patterns.

Assigns coyote-time implementation to this movement skill and pairs it with the current skill's buffers; installation requirements are unstated.


Access · 1

This skill

Godot documentation

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Consults Godot API documentation