Lightlines
By gamedev-skills

input-systems

gamedev-skills4.2k installs

Rebindable game controls across input devices.

What it does

Guides implementation of rebindable, accessible game controls with multi-device support and responsive input handling.

When to use it

Use when designing a game's input layer, adding analog handling or forgiving input timing, or improving control accessibility.

How to use it

It changes how the agent implements game controls by separating named actions from physical inputs and binding them per device.

What you provide

  • An existing project

Latest review

What you need · 1

Routes saving custom bindings to save-systems in the core workflow; whether that skill must be installed is unstated.


Access · 0

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