Rebindable game controls across input devices.
Guides implementation of rebindable, accessible game controls with multi-device support and responsive input handling.
When to use it
Use when designing a game's input layer, adding analog handling or forgiving input timing, or improving control accessibility.
It changes how the agent implements game controls by separating named actions from physical inputs and binding them per device.
What you provide
Routes saving custom bindings to save-systems in the core workflow; whether that skill must be installed is unstated.
No additional actions listed.