Build responsive controls for your Phaser game.
Guides implementation of keyboard, pointer, touch, and gamepad controls in Phaser games.
When to use it
Use when handling user input in Phaser 4, including keyboard, mouse, touch, dragging, and gamepads.
It changes how the agent implements game controls by providing Phaser input APIs and code patterns.
What you provide
The reference is for projects using Phaser 4.
No additional actions listed.