Soft fog that hides enemies behind game walls.
Guides implementation and validation of soft, wall-aware fog of war with shared gameplay perception in Three.js games.
When to use it
Use to implement, tune, debug, or validate fog of war and gameplay perception in Three.js action games.
Give it a game project and a fog-of-war implementation or improvement request; it changes the perception, rendering, and gameplay integration and validates the result.
What you provide
The implementation guide is for games using Three.js.
No additional actions listed.