Smoother Godot games, guided by profiler data.
Guides profiling-led changes to reduce frame drops, memory use, and rendering overhead in Godot projects.
When to use it
Use when diagnosing lag, targeting a frame rate, or reducing memory usage.
It changes how the agent optimizes Godot project code by requiring profiling first and selecting patterns for the measured bottleneck.
What you provide
Requires Godot with access to its profiler to identify bottlenecks before optimizing.
For projects older than Godot 4.0, the migration workflow requires following this skill's version bridges before applying the listed upgrade hops.
This skill
Godot documentation
Reads Godot API documentation
GitHub
Loads related skills from GitHub