Build portable GPU graphics and simulations.
Guides agents toward portable GPU graphics and simulations with explicit resource ownership, shader diagnostics, and reliable cleanup.
When to use it
Use when building, debugging, reviewing, or optimizing WebGPU render and compute pipelines, simulations, shaders, data layouts, and resource lifecycles.
It changes how the agent develops WebGPU project code by establishing resource contracts, validating a minimal result, and adding lifecycle handling incrementally.
What you provide
Requires a WebGPU-capable browser to run the implementation and inspect shader compilation messages and uncaptured errors.
This skill
WebGPU API documentation
Consults current WebGPU API documentation