Lightlines
By dgreenheck

webgpu-threejs-tsl

dgreenheck1.3k installs

Build Three.js visual effects with JavaScript.

What it does

Guides development of Three.js applications with GPU shaders, compute simulations, and visual effects written using TSL.

When to use it

Use when setting up Three.js WebGPU rendering, creating TSL materials or compute shaders, building post-processing pipelines, or migrating GLSL shaders.

How to use it

It changes how the agent develops Three.js rendering and shaders by using the WebGPU entry point and TSL node materials.

What you provide

  • An existing project

Latest review

What you need · 2

The guide is about the Three.js library; it recommends r171 or later for stable TSL and requires a separate three/webgpu import map entry.

Running the WebGPU application examples requires a browser exposing WebGPU through navigator.gpu.


Access · 1

This skill

webgpureport.org

Read

Checks GPU support on webgpureport.org