Custom Three.js shader effects in GLSL or TSL.
Guides implementation of custom Three.js shaders and materials using GLSL or TSL.
When to use it
Use when writing shaders, custom materials or effects, displacing vertices in shaders, or porting GLSL to TSL.
It changes how the agent implements shaders and custom materials in a Three.js project, including portable TSL equivalents.
What you provide
The guide targets three.js r186; its examples use WebGLRenderer, with WebGPURenderer for the WebGPU and TSL section.
No additional actions listed.