Build spatial board games that stay in sync.
Guides the development of visionOS board games with synchronized gameplay and RealityKit visuals.
When to use it
Use when creating tabletop games or implementing their equipment, turns, interactions, multiplayer synchronization, rendering, or physics.
It changes how the agent builds and validates a visionOS tabletop game's setup, state changes, rendering, and multiplayer integration.
What you provide
Core gameplay requires visionOS 2.0+; interaction configuration requires 2.2+, and custom actions/state and advanced toss outcomes require 26.0+.
Game logic uses the TabletopKit framework.
Entity-based rendering uses the RealityKit framework.
Multiplayer requires at least two physical Apple Vision Pro devices; Simulator supports only single-player testing.
No additional actions listed.