Build card games with predictable card effects.
Guides implementation of card games with consistent card zones, turn phases, resource costs, and effect resolution.
When to use it
Use when building games centered on cards moving between zones or designing draw mechanics, turns, costs, and effect resolution.
It changes how the agent implements card-game mechanics and connects card data to the project's UI.
What you provide
Routes card data-asset definition to godot-resources as an alternative to unity-scriptableobjects; whether it is required to complete the workflow is unstated.
Routes card data-asset definition to unity-scriptableobjects as an alternative to godot-resources; whether it is required to complete the workflow is unstated.
Routes hand and drag UI work to godot-ui-control; whether it is required to complete the workflow is unstated.
No additional actions listed.