Lightlines
By thedivergentai

godot-combat-system

thedivergentai468 installs

Build game combat with reusable components.

What it does

Guides creation of component-based game combat with typed damage, health, invincibility frames, and hit detection.

When to use it

Use when implementing combat systems for action games, RPGs, or fighting games.

How to use it

It changes how the agent implements game combat by requiring typed damage payloads and reusable health and hitbox components.

What you provide

  • An existing project

Uses

Latest review

What you need · 5

The combat patterns use Godot's runtime, including Area2D and Area3D physics APIs.

Routes ability implementation to this skill, including cooldowns and skill bars; an installation requirement is not stated.


Access · 2

This skill

Godot documentation

Read

Reads Godot API documentation

GitHub

Read

Reads linked Godot skills