Build game combat with reusable components.
Guides creation of component-based game combat with typed damage, health, invincibility frames, and hit detection.
When to use it
Use when implementing combat systems for action games, RPGs, or fighting games.
It changes how the agent implements game combat by requiring typed damage payloads and reusable health and hitbox components.
What you provide
The combat patterns use Godot's runtime, including Area2D and Area3D physics APIs.
Routes ability implementation to this skill, including cooldowns and skill bars; an installation requirement is not stated.
This skill
Godot documentation
Reads Godot API documentation
GitHub
Reads linked Godot skills