Responsive Godot menus with gamepad navigation.
Guides the creation of responsive Godot interfaces with consistent styling and keyboard or gamepad navigation.
When to use it
Use when building Control-based HUDs, menus, inventories, dialog boxes, or settings screens, including responsive layout, theming, and focus navigation.
It changes how the agent builds Godot interfaces by using Control nodes, responsive anchors, container layouts, inherited themes, and focus navigation.
What you provide
The UI guidance targets Godot 4.7.
No additional actions listed.