Build levels that play well before the art arrives.
Builds playable, engine-neutral levels through player metrics, blockouts, pacing, gating, encounters, playtesting, and iteration.
When to use it
Use when planning level structure, building and testing blockouts, or deriving reachable and fair geometry from character movement.
Give it a level-design goal in a project; it uses a blockout, testing, iteration, and dressing workflow to build the level.
What you provide
No setup requirements listed.
No additional actions listed.