Lightlines
By gamedev-skills

level-design

gamedev-skills4.3k installs

Build levels that play well before the art arrives.

What it does

Builds playable, engine-neutral levels through player metrics, blockouts, pacing, gating, encounters, playtesting, and iteration.

When to use it

Use when planning level structure, building and testing blockouts, or deriving reachable and fair geometry from character movement.

How to use it

Give it a level-design goal in a project; it uses a blockout, testing, iteration, and dressing workflow to build the level.

What you provide

  • An existing project

Latest review

What you need · 0

No setup requirements listed.


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