Readable Three.js game levels on one flat plane.
Guides the creation and revision of flat Three.js game levels with readable routes, visible threats, and verified traversal.
When to use it
Use when authoring or revising levels, including movement routes, collision, encounters, objectives, lighting, and desktop or mobile playthrough verification.
It changes how the agent authors game levels so architecture communicates movement, threats, objectives, and state.
What you provide
The guidance is for game levels built with Three.js.
No additional actions listed.