Give your Unity characters paths around obstacles.
Adds NPC pathfinding to Unity projects so characters can navigate walkable surfaces and avoid obstacles.
When to use it
Use when characters need to walk, chase, or patrol, or when baking navigation, adding dynamic blockers, or checking reachability.
Give it a Unity project and a navigation request; it sets up baked surfaces, NPC movement, and dynamic blockers.
What you provide
Targets the Unity 6.3 LTS (6000.3) editor; the workflow uses Package Manager and component-based baking.
No additional actions listed.