Lightlines
By jwynia

interactive-fiction

jwynia540 installs

Find why your branching story choices fall flat.

What it does

Diagnoses branching-story problems and guides writers toward meaningful choices and coherent narratives.

When to use it

Use when choices feel meaningless, branching becomes unmanageable, player agency conflicts with the authored story, or interactive elements disrupt narrative flow.

How to use it

Give it a branching-story problem; it asks clarifying questions, recommends interventions, and saves diagnostic notes in project files.

Latest review

What you need · 4

Hands off scene structure within branches to scene-sequencing; whether it is required to complete the workflow is unstated.

Hands off character transformation across player choices to character-arc; whether it is required to complete the workflow is unstated.

Hands off multiple-ending design to endings; whether it is required to complete the workflow is unstated.

Hands off player dialogue choices with subtext to dialogue; whether it is required to complete the workflow is unstated.


Access · 0

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