Game art that fits your cast, interface, and world.
Guides the creation of consistent, readable game characters, backgrounds, icons, and rig-ready art.
When to use it
Use when producing game art with Layer, maintaining character consistency, designing small icons, or preparing characters for skeletal rigs.
It changes how the agent produces game art so characters, icons, and backgrounds fit their wider game system.
Delegates character-part separation to layer-image-editing using split_into_layers when preparing skeletal-rig assets; installation is not established as mandatory.
This skill
Layer
Submits prompts and reference images