Draft game maps without touching live gameplay.
Builds production-linked game map editors that let designers inspect and draft placements while keeping live gameplay changes separate.
When to use it
Use when building, extending, or auditing a production-linked browser map editor for a Three.js or isometric game.
Give it a game project and an editor-building or improvement request; it implements a production-linked editor with isolated drafts.
What you provide
No setup requirements listed.
This skill
Vesperfall
Deploys Vesperfall runtime changes
Checks Vesperfall production routes