Reusable enemies for your Three.js action game.
Builds reusable enemy definitions and movesets for Three.js action games, with shared runtime contracts and validation.
When to use it
Use when building or refactoring enemy schemas, presentation contracts, combat timing, runtime boundaries, fallbacks, or validation.
Give it a Three.js action-game project and the enemy-system work you want; it builds reusable definitions and movesets with tests and playthrough validation.
What you provide
Applies to action-game projects using Three.js.
No additional actions listed.