Lightlines
By mengto

build-threejs-enemy-systems

mengto1.1k installs

Reusable enemies for your Three.js action game.

What it does

Builds reusable enemy definitions and movesets for Three.js action games, with shared runtime contracts and validation.

When to use it

Use when building or refactoring enemy schemas, presentation contracts, combat timing, runtime boundaries, fallbacks, or validation.

How to use it

Give it a Three.js action-game project and the enemy-system work you want; it builds reusable definitions and movesets with tests and playthrough validation.

What you provide

  • An existing project

Latest review

What you need · 1

Applies to action-game projects using Three.js.


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