Add shader effects to your Phaser 4 game.
Guides adding shader-based visual effects to Phaser 4 sprites and cameras using its filter pipeline.
When to use it
Use when applying visual filters or post-processing effects in Phaser 4, including bloom, blur, glow, and custom shaders.
It changes how the agent implements visual filters and post-processing effects in a Phaser 4 project.
What you provide
Requires Phaser 4 with WebGL rendering for the documented filter APIs.
No additional actions listed.