Turn your artwork into assets your game can load.
Converts artwork into game-ready assets with the required dimensions, frame layout, orientation, transparency, palette, and format.
When to use it
Use after generating assets or when asked to make game sprites, sprite sheets, animation frames, isometric unit sprites, or icons.
Give it artwork and a game project; it converts the artwork into assets matching the game's format and verifies them in the game.
What you provide
Requires the um CLI for sprite processing and 3D rendering commands.
Enables the 3D-to-sprite rendering feature; Blender must be on PATH or located through BLENDER.
Enables conversion of assets from the user's own installed Unity game into a local, private resource pack.
This skill
the user's installed Unity game
Reads your installed Unity game