Lightlines
By roble3

blender-materials

roble31.1k installs

Give your Blender objects realistic surfaces.

What it does

Creates and assigns physically based materials to Blender objects for the requested surface appearance.

When to use it

Use for material assignment, physically based shader setup, or requests to change how a Blender object's surface looks.

How to use it

Give it a Blender scene and a requested surface appearance; it creates materials and assigns them to the target objects.

What you provide

  • An existing project

Uses

Latest review

What you need · 3

Requires a Blender MCP backend for scene operations; prefers the official backend for shared capabilities and preserves the selected backend throughout the task.

Requires the MCP backend reference from text-to-blender to be read before the first Blender call.

When matching a reference image, chain-loads this skill to measure the reference and establish calibrated appearance targets before applying material changes.


Access · 1

This skill

physicallybased.info

Read

Looks up metal reflectance values