Give your Blender objects realistic surfaces.
Creates and assigns physically based materials to Blender objects for the requested surface appearance.
When to use it
Use for material assignment, physically based shader setup, or requests to change how a Blender object's surface looks.
Give it a Blender scene and a requested surface appearance; it creates materials and assigns them to the target objects.
What you provide
Requires a Blender MCP backend for scene operations; prefers the official backend for shared capabilities and preserves the selected backend throughout the task.
Requires the MCP backend reference from text-to-blender to be read before the first Blender call.
When matching a reference image, chain-loads this skill to measure the reference and establish calibrated appearance targets before applying material changes.
This skill
physicallybased.info
Looks up metal reflectance values