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By gamedev-skills

ai-behavior-trees-utility-ai

gamedev-skills2.1k installs

Build NPC decisions with structure and trade-offs.

What it does

Build reusable C# behavior-tree and utility-decision runtimes, including hybrid systems, for NPC decision-making.

When to use it

Use when implementing reusable behavior trees, utility-based decisions, or enemy and NPC behavior beyond a simple finite-state machine.

How to use it

Give it a request for NPC decision logic; it builds a reusable behavior-tree runtime, utility evaluator, or hybrid implementation.

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