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By quodsoler

ue-state-trees

quodsoler960 installs

Build state-driven game behavior in Unreal Engine.

What it does

Guides implementation and debugging of Unreal Engine State Tree behavior in C++.

When to use it

Use when writing or debugging State Tree tasks, conditions, evaluators, schemas, transitions, events, utility selection, or Mass behaviors.

How to use it

It changes how the agent writes and debugs State Tree code, selecting guidance from the request and existing codebase.

What you provide

  • An existing project

Latest review

What you need · 1

Targets Unreal Engine 5.8; the documented APIs are stated to be verified against its headers.


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