Build state-driven game behavior in Unreal Engine.
Guides implementation and debugging of Unreal Engine State Tree behavior in C++.
When to use it
Use when writing or debugging State Tree tasks, conditions, evaluators, schemas, transitions, events, utility selection, or Mass behaviors.
It changes how the agent writes and debugs State Tree code, selecting guidance from the request and existing codebase.
What you provide
Targets Unreal Engine 5.8; the documented APIs are stated to be verified against its headers.
No additional actions listed.