Build Bevy games with well-organized game logic.
Guides the structure and debugging of Bevy games in Rust using components, resources, queries, and scheduled systems.
When to use it
Use when wiring a Bevy app, defining components or resources, writing and scheduling systems, or fixing query conflicts and frame-dependent movement.
It changes how the agent structures and debugs Bevy game code, preserving the project's pinned version and organizing data and systems.
What you provide
The guide works with the bevy library; new examples target 0.19, while existing projects must retain their pinned release.
This skill
Bevy documentation
Consults Bevy documentation