Believable NPCs with decisions, motion, and paths.
Designs decoupled NPC decision, steering, and pathfinding systems using engine-neutral algorithms.
When to use it
Use when implementing enemy or NPC logic, choosing a decision model, or integrating pathfinding.
It changes how the agent implements game AI by separating decisions, steering, and pathfinding and verifying behavior through observation.
What you provide
No setup requirements listed.
No additional actions listed.