Bring Godot characters and UI to life.
Guides implementation of keyframed clips, blended character animations, and procedural UI or object animations in Godot.
When to use it
Use when playing keyframed animations, blending character states, animating sprite sheets, or tweening UI and objects in code.
It changes how the agent implements animation in a Godot project by guiding tool selection, clip setup, and runtime transitions.
What you provide
The animation guidance targets Godot 4.7.
No additional actions listed.