Frame-perfect sprite and skeletal animation in Godot.
Guides implementation of synchronized sprite, procedural, and skeletal 2D animations in Godot.
When to use it
Use when implementing sprite-frame animation, squash and stretch, cutout bone hierarchies, or frame-perfect timing.
It changes how the agent implements 2D animation by requiring scenario-specific scripts and enforcing animation timing and ownership rules.
What you provide
The animation patterns use Godot's 2D sprite and skeletal animation APIs.
Listed as a prerequisite for the AnimationPlayer ownership, callback modes, and track authoring assumed by hybrid and cutout patterns.
Listed as a prerequisite for physics-tick movement when animating CharacterBody2D motion.
This skill
Godot documentation
Reads Godot API documentation