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By thedivergentai

godot-2d-animation

thedivergentai636 installs

Frame-perfect sprite and skeletal animation in Godot.

What it does

Guides implementation of synchronized sprite, procedural, and skeletal 2D animations in Godot.

When to use it

Use when implementing sprite-frame animation, squash and stretch, cutout bone hierarchies, or frame-perfect timing.

How to use it

It changes how the agent implements 2D animation by requiring scenario-specific scripts and enforcing animation timing and ownership rules.

What you provide

  • An existing project

Uses

Latest review

What you need · 5

The animation patterns use Godot's 2D sprite and skeletal animation APIs.

Listed as a prerequisite for the AnimationPlayer ownership, callback modes, and track authoring assumed by hybrid and cutout patterns.

Listed as a prerequisite for physics-tick movement when animating CharacterBody2D motion.


Access · 1

This skill

Godot documentation

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Reads Godot API documentation