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By spritecook

spritecook-use-assets-in-godot

spritecook479 installs

Turn SpriteCook spritesheets into Godot animations.

What it does

Creates Godot animation resources and nodes from existing SpriteCook spritesheets.

When to use it

Use when moving existing SpriteCook assets into Godot.

How to use it

Give it SpriteCook animation assets and a Godot project; it creates a SpriteFrames resource and an AnimatedSprite2D setup.

What you provide

  • An existing project

Latest review

What you need · 1

Requires Godot 4.x to open the project and verify resource imports and animation playback.


Access · 0

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