Turn SpriteCook spritesheets into Godot animations.
Creates Godot animation resources and nodes from existing SpriteCook spritesheets.
When to use it
Use when moving existing SpriteCook assets into Godot.
Give it SpriteCook animation assets and a Godot project; it creates a SpriteFrames resource and an AnimatedSprite2D setup.
What you provide
Requires Godot 4.x to open the project and verify resource imports and animation playback.
No additional actions listed.