Write C# game scripts that work with Godot.
Guides the agent in implementing Godot game scripts in C# with engine lifecycle methods, editable properties, events, and GDScript interoperability.
When to use it
Use when scripting a Godot game in C#, translating GDScript patterns, exposing editor fields, or connecting signals and typed node lookups.
It changes how the agent writes Godot C# game code, applying conventions for node classes, lifecycle methods, exports, and signals.
What you provide
Requires the Godot 4.7 .NET editor build; the standard build cannot run C#.
Requires the matching .NET 8 SDK for the Godot C# project.
This skill
.NET export docs
Checks Godot export documentation
.NET SDK
Installs the .NET SDK