Make your Godot tests fail CI when they should.
Guides creation of headless GDScript test runners whose exit codes let CI reject failing tests.
When to use it
Use for command-line GDScript testing without a testing addon, CI failure gates, or headless runs that hang, open windows, or incorrectly report success.
Give it a Godot project needing command-line tests; it creates a headless test runner with explicit failure exit codes.
What you provide
Requires the Godot command-line binary with headless support; the instructions target Godot 4.7 and require checking that the binary resolves.
No additional actions listed.