Lightlines
By gamedev-skills

godot-signals-groups

gamedev-skills3.6k installs

Connect game events without tying scenes together.

What it does

Guides implementation of loosely coupled gameplay events and node broadcasts in Godot projects.

When to use it

Use when nodes must announce events without direct references or when an operation should address a whole category of nodes.

How to use it

It changes how the agent implements node communication in a Godot project, using signals for events and groups for broadcasts.

What you provide

  • An existing project

Latest review

What you need · 1

The gameplay patterns target Godot 4.7.


Access · 0

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