Connect game events without tying scenes together.
Guides implementation of loosely coupled gameplay events and node broadcasts in Godot projects.
When to use it
Use when nodes must announce events without direct references or when an operation should address a whole category of nodes.
It changes how the agent implements node communication in a Godot project, using signals for events and groups for broadcasts.
What you provide
The gameplay patterns target Godot 4.7.
No additional actions listed.