Keep your Godot nodes loosely connected.
Guides implementation of loosely coupled event systems using typed signals, parent-child communication patterns, and global event buses.
When to use it
Use when implementing event systems or decoupling nodes.
It changes how the agent wires event handling in a project, using signals upward and direct calls downward.
What you provide
Listed as a prerequisite for project layout, Autoload registration, and scene ownership conventions.
Listed as a prerequisite for typed Callables, await, and signal syntax before advanced connection flags and sequencers.
Listed as a prerequisite for global EventBus routers, but explicitly not for local scene events.
This skill
docs.godotengine.org
Reads Godot API documentation